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Champion Breakdown

26 champions across 100 games
Games
50% 7 14 21 22 0% 25% 50% 75% 100%
Win Rate
Sion
Sion
22G 36.4% · 6.5/11.0/3.9 · 8.5 cs/m
Early
22%
Mid
31%
Late
38%
Struggling
Struggling across all phases at 36% WR over 22 games, worst earlygame at 23% ahead.
You average +532g at 15 min on this champion, giving you a consistent head start.
You average 1.5 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 86% WR when ahead but only 15% when behind. Everything hinges on whether you get the lead.
Vi
Vi
17G 58.8% · 9.5/9.5/5.1 · 7.5 cs/m
Early
35%
Mid
52%
Late
54%
Tempo Controller
Dominates mid-game skirmishes and objective fights (53% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +625g at 15 min on this champion, giving you a consistent head start.
You average 2.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Volibear
Volibear
10G 60.0% · 4.6/9.7/3.5 · 8.2 cs/m
Early
60%
Mid
70%
Late
50%
Tempo Controller
Dominates mid-game skirmishes and objective fights (70% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
Your lane opponent averages 47% KP vs your 31% — they're impacting the map more than you.
You average 0.8 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Poppy
Poppy
10G 60.0% · 5.8/7.2/6.5 · 8.1 cs/m
Early
30%
Mid
60%
Late
42%
Tempo Controller
Dominates mid-game skirmishes and objective fights (60% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +730g at 15 min on this champion, giving you a consistent head start.
You average 0.9 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 25% when behind. Everything hinges on whether you get the lead.
KSante
KSante
7G 57.1% · 4.3/5.4/5.7 · 8.5 cs/m
Early
71%
Mid
57%
Late
33%
Lane Bully
Creates massive early pressure (71% ahead early) and aggressively closes out the game or spoon-feeds their team a lead before their personal power drops off.
You average +413g at 15 min on this champion, giving you a consistent head start.
You average 0.6 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Jax
Jax
4G 50.0% · 5.0/9.2/3.0 · 8.4 cs/m
Early
0%
Mid
0%
Late
25%
Flat
No dominant phase across 4 games at 50% WR — closest to a spike lategame (25% ahead). Look for small edges to push this pick over the line.
You're down an average of 1040g at 15 min — consider safer early trades or different rune setups.
You average 1.2 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Chogath
Chogath
4G 25.0% · 2.8/9.2/3.2 · 8.7 cs/m
Early
50%
Mid
0%
Late
0%
Early Peaker
Ahead in the early game (50% ahead early), but fails to translate that lead into victories at 25% WR, falling behind as the game progresses.
You're down an average of 1034g at 15 min — consider safer early trades or different rune setups.
Your lane opponent averages 35% KP vs your 22% — they're impacting the map more than you.
You average 1.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Malphite
Malphite
3G 0.0% · 3.7/9.3/3.7 · 7.4 cs/m
Early
33%
Mid
0%
Late
--
Struggling
Struggling across all phases at 0% WR over 3 games, worst midgame at 0% ahead.
Your lane opponent averages 44% KP vs your 32% — they're impacting the map more than you.
You average 1.3 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Jhin
Jhin
2G 0.0% · 2.5/7.5/2.0 · 9.4 cs/m
Early
--
Mid
--
Late
--
Struggling
Blitzcrank
Blitzcrank
2G 50.0% · 2.5/10.5/4.5 · 6.1 cs/m
Early
--
Mid
--
Late
--
Late Scaler
Lux
Lux
2G 100.0% · 8.0/4.5/7.0 · 8.9 cs/m
Early
--
Mid
--
Late
--
Dominant
Kayn
Kayn
2G 0.0% · 3.0/9.0/5.0 · 7.6 cs/m
Early
--
Mid
--
Late
--
Falls Off
Kled
Kled
2G 100.0% · 5.0/7.5/9.5 · 8.3 cs/m
Early
--
Mid
--
Late
--
Falls Off
Briar
Briar
1G 0.0% · 1.0/10.0/2.0 · 6.8 cs/m
Early
--
Mid
--
Late
--
Struggling
Neeko
Neeko
1G 100.0% · 1.0/6.0/2.0 · 7.8 cs/m
Early
--
Mid
--
Late
--
Struggling
Sejuani
Sejuani
1G 100.0% · 6.0/9.0/7.0 · 8.2 cs/m
Early
--
Mid
--
Late
--
Falls Off
Rammus
Rammus
1G 0.0% · 2.0/10.0/5.0 · 7.7 cs/m
Early
--
Mid
--
Late
--
Struggling
LeeSin
LeeSin
1G 0.0% · 2.0/12.0/2.0 · 8.8 cs/m
Early
--
Mid
--
Late
--
Consistent
Udyr
Udyr
1G 0.0% · 1.0/11.0/2.0 · 7.8 cs/m
Early
--
Mid
--
Late
--
Consistent
Galio
Galio
1G 100.0% · 8.0/10.0/11.0 · 8.9 cs/m
Early
--
Mid
--
Late
--
Dominant
Renekton
Renekton
1G 100.0% · 0.0/2.0/0.0 · 6.2 cs/m
Early
--
Mid
--
Late
--
Late Scaler
Zilean
Zilean
1G 100.0% · 2.0/4.0/7.0 · 7.8 cs/m
Early
--
Mid
--
Late
--
Late Scaler
Rumble
Rumble
1G 0.0% · 3.0/12.0/6.0 · 7.3 cs/m
Early
--
Mid
--
Late
--
Falls Off
FiddleSticks
FiddleSticks
1G 0.0% · 2.0/8.0/6.0 · 5.9 cs/m
Early
--
Mid
--
Late
--
Struggling
Amumu
Amumu
1G 0.0% · 7.0/7.0/2.0 · 7.2 cs/m
Early
--
Mid
--
Late
--
Consistent
Gragas
Gragas
1G 100.0% · 8.0/5.0/7.0 · 6.0 cs/m
Early
--
Mid
--
Late
--
Mid Peaker
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Sion
Sion
22G 36.4% · 6.5/11.0/3.9
Struggling
Struggling across all phases at 36% WR over 22 games, worst earlygame at 23% ahead.
You average +532g at 15 min on this champion, giving you a consistent head start.
You average 1.5 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 86% WR when ahead but only 15% when behind. Everything hinges on whether you get the lead.
Early
22%
Mid
31%
Late
38%
8.5 CS/m Top
Vi
Vi
17G 58.8% · 9.5/9.5/5.1
Tempo Controller
Dominates mid-game skirmishes and objective fights (53% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +625g at 15 min on this champion, giving you a consistent head start.
You average 2.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Early
35%
Mid
52%
Late
54%
7.5 CS/m Top
Volibear
Volibear
10G 60.0% · 4.6/9.7/3.5
Tempo Controller
Dominates mid-game skirmishes and objective fights (70% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
Your lane opponent averages 47% KP vs your 31% — they're impacting the map more than you.
You average 0.8 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Early
60%
Mid
70%
Late
50%
8.2 CS/m Top
Poppy
Poppy
10G 60.0% · 5.8/7.2/6.5
Tempo Controller
Dominates mid-game skirmishes and objective fights (60% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +730g at 15 min on this champion, giving you a consistent head start.
You average 0.9 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 25% when behind. Everything hinges on whether you get the lead.
Early
30%
Mid
60%
Late
42%
8.1 CS/m Top
KSante
KSante
7G 57.1% · 4.3/5.4/5.7
Lane Bully
Creates massive early pressure (71% ahead early) and aggressively closes out the game or spoon-feeds their team a lead before their personal power drops off.
You average +413g at 15 min on this champion, giving you a consistent head start.
You average 0.6 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Early
71%
Mid
57%
Late
33%
8.5 CS/m Top
Jax
Jax
4G 50.0% · 5.0/9.2/3.0
Flat
No dominant phase across 4 games at 50% WR — closest to a spike lategame (25% ahead). Look for small edges to push this pick over the line.
You're down an average of 1040g at 15 min — consider safer early trades or different rune setups.
You average 1.2 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Early
0%
Mid
0%
Late
25%
8.4 CS/m Top
Chogath
Chogath
4G 25.0% · 2.8/9.2/3.2
Early Peaker
Ahead in the early game (50% ahead early), but fails to translate that lead into victories at 25% WR, falling behind as the game progresses.
You're down an average of 1034g at 15 min — consider safer early trades or different rune setups.
Your lane opponent averages 35% KP vs your 22% — they're impacting the map more than you.
You average 1.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Early
50%
Mid
0%
Late
0%
8.7 CS/m Top
Malphite
Malphite
3G 0.0% · 3.7/9.3/3.7
Struggling
Struggling across all phases at 0% WR over 3 games, worst midgame at 0% ahead.
Your lane opponent averages 44% KP vs your 32% — they're impacting the map more than you.
You average 1.3 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Early
33%
Mid
0%
Late
--
7.4 CS/m Top
Jhin
Jhin
2G 0.0% · 2.5/7.5/2.0
Struggling
Early
--
Mid
--
Late
--
9.4 CS/m Top
Blitzcrank
Blitzcrank
2G 50.0% · 2.5/10.5/4.5
Late Scaler
Early
--
Mid
--
Late
--
6.1 CS/m Top
Lux
Lux
2G 100.0% · 8.0/4.5/7.0
Dominant
Early
--
Mid
--
Late
--
8.9 CS/m Middle
Kayn
Kayn
2G 0.0% · 3.0/9.0/5.0
Falls Off
Early
--
Mid
--
Late
--
7.6 CS/m Top
Kled
Kled
2G 100.0% · 5.0/7.5/9.5
Falls Off
Early
--
Mid
--
Late
--
8.3 CS/m Top
Briar
Briar
1G 0.0% · 1.0/10.0/2.0
Struggling
Early
--
Mid
--
Late
--
6.8 CS/m Top
Neeko
Neeko
1G 100.0% · 1.0/6.0/2.0
Struggling
Early
--
Mid
--
Late
--
7.8 CS/m Top
Sejuani
Sejuani
1G 100.0% · 6.0/9.0/7.0
Falls Off
Early
--
Mid
--
Late
--
8.2 CS/m Top
Rammus
Rammus
1G 0.0% · 2.0/10.0/5.0
Struggling
Early
--
Mid
--
Late
--
7.7 CS/m Top
LeeSin
LeeSin
1G 0.0% · 2.0/12.0/2.0
Consistent
Early
--
Mid
--
Late
--
8.8 CS/m Top
Udyr
Udyr
1G 0.0% · 1.0/11.0/2.0
Consistent
Early
--
Mid
--
Late
--
7.8 CS/m Top
Galio
Galio
1G 100.0% · 8.0/10.0/11.0
Dominant
Early
--
Mid
--
Late
--
8.9 CS/m Top
Renekton
Renekton
1G 100.0% · 0.0/2.0/0.0
Late Scaler
Early
--
Mid
--
Late
--
6.2 CS/m Top
Zilean
Zilean
1G 100.0% · 2.0/4.0/7.0
Late Scaler
Early
--
Mid
--
Late
--
7.8 CS/m Middle
Rumble
Rumble
1G 0.0% · 3.0/12.0/6.0
Falls Off
Early
--
Mid
--
Late
--
7.3 CS/m Top
FiddleSticks
FiddleSticks
1G 0.0% · 2.0/8.0/6.0
Struggling
Early
--
Mid
--
Late
--
5.9 CS/m Jungle
Amumu
Amumu
1G 0.0% · 7.0/7.0/2.0
Consistent
Early
--
Mid
--
Late
--
7.2 CS/m Jungle
Gragas
Gragas
1G 100.0% · 8.0/5.0/7.0
Mid Peaker
Early
--
Mid
--
Late
--
6.0 CS/m Jungle