Struggling across all phases at 36% WR over 22 games, worst earlygame at 23% ahead.
You average +532g at 15 min on this champion, giving you a consistent head start.
You average 1.5 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 86% WR when ahead but only 15% when behind. Everything hinges on whether you get the lead.
Vi
17G
58.8%·
9.5/9.5/5.1
·
7.5 cs/m
Early
35%
Mid
52%
Late
54%
Tempo Controller▾
Dominates mid-game skirmishes and objective fights (53% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +625g at 15 min on this champion, giving you a consistent head start.
You average 2.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Volibear
10G
60.0%·
4.6/9.7/3.5
·
8.2 cs/m
Early
60%
Mid
70%
Late
50%
Tempo Controller▾
Dominates mid-game skirmishes and objective fights (70% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
Your lane opponent averages 47% KP vs your 31% — they're impacting the map more than you.
You average 0.8 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Poppy
10G
60.0%·
5.8/7.2/6.5
·
8.1 cs/m
Early
30%
Mid
60%
Late
42%
Tempo Controller▾
Dominates mid-game skirmishes and objective fights (60% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +730g at 15 min on this champion, giving you a consistent head start.
You average 0.9 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 25% when behind. Everything hinges on whether you get the lead.
KSante
7G
57.1%·
4.3/5.4/5.7
·
8.5 cs/m
Early
71%
Mid
57%
Late
33%
Lane Bully▾
Creates massive early pressure (71% ahead early) and aggressively closes out the game or spoon-feeds their team a lead before their personal power drops off.
You average +413g at 15 min on this champion, giving you a consistent head start.
You average 0.6 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Jax
4G
50.0%·
5.0/9.2/3.0
·
8.4 cs/m
Early
0%
Mid
0%
Late
25%
Flat▾
No dominant phase across 4 games at 50% WR — closest to a spike lategame (25% ahead). Look for small edges to push this pick over the line.
You're down an average of 1040g at 15 min — consider safer early trades or different rune setups.
You average 1.2 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Chogath
4G
25.0%·
2.8/9.2/3.2
·
8.7 cs/m
Early
50%
Mid
0%
Late
0%
Early Peaker▾
Ahead in the early game (50% ahead early), but fails to translate that lead into victories at 25% WR, falling behind as the game progresses.
You're down an average of 1034g at 15 min — consider safer early trades or different rune setups.
Your lane opponent averages 35% KP vs your 22% — they're impacting the map more than you.
You average 1.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Malphite
3G
0.0%·
3.7/9.3/3.7
·
7.4 cs/m
Early
33%
Mid
0%
Late--
Struggling▾
Struggling across all phases at 0% WR over 3 games, worst midgame at 0% ahead.
Your lane opponent averages 44% KP vs your 32% — they're impacting the map more than you.
You average 1.3 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Jhin
2G
0.0%·
2.5/7.5/2.0
·
9.4 cs/m
Early--
Mid--
Late--
Struggling▾
Blitzcrank
2G
50.0%·
2.5/10.5/4.5
·
6.1 cs/m
Early--
Mid--
Late--
Late Scaler▾
Lux
2G
100.0%·
8.0/4.5/7.0
·
8.9 cs/m
Early--
Mid--
Late--
Dominant▾
Kayn
2G
0.0%·
3.0/9.0/5.0
·
7.6 cs/m
Early--
Mid--
Late--
Falls Off▾
Kled
2G
100.0%·
5.0/7.5/9.5
·
8.3 cs/m
Early--
Mid--
Late--
Falls Off▾
Briar
1G
0.0%·
1.0/10.0/2.0
·
6.8 cs/m
Early--
Mid--
Late--
Struggling▾
Neeko
1G
100.0%·
1.0/6.0/2.0
·
7.8 cs/m
Early--
Mid--
Late--
Struggling▾
Sejuani
1G
100.0%·
6.0/9.0/7.0
·
8.2 cs/m
Early--
Mid--
Late--
Falls Off▾
Rammus
1G
0.0%·
2.0/10.0/5.0
·
7.7 cs/m
Early--
Mid--
Late--
Struggling▾
LeeSin
1G
0.0%·
2.0/12.0/2.0
·
8.8 cs/m
Early--
Mid--
Late--
Consistent▾
Udyr
1G
0.0%·
1.0/11.0/2.0
·
7.8 cs/m
Early--
Mid--
Late--
Consistent▾
Galio
1G
100.0%·
8.0/10.0/11.0
·
8.9 cs/m
Early--
Mid--
Late--
Dominant▾
Renekton
1G
100.0%·
0.0/2.0/0.0
·
6.2 cs/m
Early--
Mid--
Late--
Late Scaler▾
Zilean
1G
100.0%·
2.0/4.0/7.0
·
7.8 cs/m
Early--
Mid--
Late--
Late Scaler▾
Rumble
1G
0.0%·
3.0/12.0/6.0
·
7.3 cs/m
Early--
Mid--
Late--
Falls Off▾
FiddleSticks
1G
0.0%·
2.0/8.0/6.0
·
5.9 cs/m
Early--
Mid--
Late--
Struggling▾
Amumu
1G
0.0%·
7.0/7.0/2.0
·
7.2 cs/m
Early--
Mid--
Late--
Consistent▾
Gragas
1G
100.0%·
8.0/5.0/7.0
·
6.0 cs/m
Early--
Mid--
Late--
Mid Peaker▾
Sort by
Filter
Sion
22G
36.4%·
6.5/11.0/3.9
Struggling
▾
Struggling across all phases at 36% WR over 22 games, worst earlygame at 23% ahead.
You average +532g at 15 min on this champion, giving you a consistent head start.
You average 1.5 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 86% WR when ahead but only 15% when behind. Everything hinges on whether you get the lead.
Early
22%
Mid
31%
Late
38%
8.5 CS/mTop
Vi
17G
58.8%·
9.5/9.5/5.1
Tempo Controller
▾
Dominates mid-game skirmishes and objective fights (53% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +625g at 15 min on this champion, giving you a consistent head start.
You average 2.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Early
35%
Mid
52%
Late
54%
7.5 CS/mTop
Volibear
10G
60.0%·
4.6/9.7/3.5
Tempo Controller
▾
Dominates mid-game skirmishes and objective fights (70% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
Your lane opponent averages 47% KP vs your 31% — they're impacting the map more than you.
You average 0.8 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Early
60%
Mid
70%
Late
50%
8.2 CS/mTop
Poppy
10G
60.0%·
5.8/7.2/6.5
Tempo Controller
▾
Dominates mid-game skirmishes and objective fights (60% ahead mid), using this power spike to build an insurmountable team lead or end the game before late-game champions come online.
You average +730g at 15 min on this champion, giving you a consistent head start.
You average 0.9 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 25% when behind. Everything hinges on whether you get the lead.
Early
30%
Mid
60%
Late
42%
8.1 CS/mTop
KSante
7G
57.1%·
4.3/5.4/5.7
Lane Bully
▾
Creates massive early pressure (71% ahead early) and aggressively closes out the game or spoon-feeds their team a lead before their personal power drops off.
You average +413g at 15 min on this champion, giving you a consistent head start.
You average 0.6 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Your games on this champion are highly polarized: 100% WR when ahead but only 0% when behind. Everything hinges on whether you get the lead.
Early
71%
Mid
57%
Late
33%
8.5 CS/mTop
Jax
4G
50.0%·
5.0/9.2/3.0
Flat
▾
No dominant phase across 4 games at 50% WR — closest to a spike lategame (25% ahead). Look for small edges to push this pick over the line.
You're down an average of 1040g at 15 min — consider safer early trades or different rune setups.
You average 1.2 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.
Early
0%
Mid
0%
Late
25%
8.4 CS/mTop
Chogath
4G
25.0%·
2.8/9.2/3.2
Early Peaker
▾
Ahead in the early game (50% ahead early), but fails to translate that lead into victories at 25% WR, falling behind as the game progresses.
You're down an average of 1034g at 15 min — consider safer early trades or different rune setups.
Your lane opponent averages 35% KP vs your 22% — they're impacting the map more than you.
You average 1.0 key picks before friendly objectives per game — creating numbers advantages when it matters most.
Early
50%
Mid
0%
Late
0%
8.7 CS/mTop
Malphite
3G
0.0%·
3.7/9.3/3.7
Struggling
▾
Struggling across all phases at 0% WR over 3 games, worst midgame at 0% ahead.
Your lane opponent averages 44% KP vs your 32% — they're impacting the map more than you.
You average 1.3 critical deaths before enemy objectives per game on this champion — dying at the worst possible moments.